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-   -   Auto Voting (http://www.topmudsites.com/forums/showthread.php?t=4383)

scandum 07-06-2007 12:22 PM

Auto Voting
 
I'm wondering how popular auto voting is using a mud client, as well as its legality.

Are most votes still cast by hand nowadays?

As a side note, I've been working on an autovote script for tintin++, hence my interest.

Lasher 07-06-2007 12:29 PM

Re: Auto Voting
 
Autovoting completely? Not legal. Reminding someone to vote and prompt them to click, fine. Detectable either way? No, although "curl" won't be an accepted user agent shortly. About 5% of all hits to TMS use 'curl'.

Each piece of TMS is slowly being upgraded. Reviews are next. I'd recommend anyone building auto-vote scripts build in a Captcha bot, sooner or later will get to the actual voting code.

shadowfyr 07-06-2007 01:52 PM

Re: Auto Voting
 
Speaking of automation... A while back I tried to write a script for my client to open an http connection, find my muds name in the list and then read the vote status from it. Three problems - first, since I am on dialup, a page load of that size is like 50-60 seconds. Second, the client doesn't multithread its scripting, so that freezes the client while waiting on the html. Third, the mud may not always be listed on the *same* page each time, so that can double, triple, quadruple, etc. the wait time.

Any chance you might adjust the information pages for each mud to also include the current vote status for it? Loading one smaller page might not be nearly as bad, especially for us low bandwidth people.

As for the voting stuff... Only gripe I have is a) who cares and b) I am just glad its not one of those, "Lets muck with how downloads work so you need cookies, valid client IDs and other stuff." Those **** me off, since first, dialup + the managers in browsers = about a 10% failure rate downloading large files, so you *must* use a more reliable manager, even if they don't want you doing so. Second, it gets bloody complicated/impossible to *fix* that problem if you have one installed, since often the method used to disable it involves something like a ctrl-click or something, which won't work if the link you click isn't the "file" by a http request, which redirects you to some page that auto-starts, with no other way to initiate it. Frankly, some sites are really starting to **** me off with this BS. Especially the ones where I **pay** for the fracking product, then they hand me a damn non-resumable FTP server and some convoluted idiocy for preventing people illegally downloading, which fracks with the managers and download enhancements I have installed in my browser(s). Sony pulled that on me with EQ, back before I realized that it was going to take a week to *update* the client to current, even "after" downloading the full version from *someone else*, so I could have downloaded just the updater and let it install everything. I mean, who in their right mind dumps 3GB of files for download on a server that doesn't allow resuming? Even with broadband a failure in the middle of that could ruin your day. :p

Anyway, sorry about the bit of rant there. I am just increasingly less and less impressed with the lengths places go to "protect" themselves from illegitimate traffic, at the expense of, I suspect, just about everyone still using dialup or that doesn't trust the managers in their browser(s) to work properly.

Baram 07-07-2007 06:51 AM

Re: Auto Voting
 
I'm sure quite a few muds use 'curl' to get their muds current stats to include in the vote reminders. If you're going to block curl, maybe add that information(rank and votes in/votes needed to next rank) to each muds individual pages and allow curl to be used there?

Also... not a big fan of captcha personally... I think it would turn a lot of people off from voting(and thereby lower traffic to TMS).

Lasher 07-07-2007 07:52 AM

Re: Auto Voting
 
My bad, I should have been more clear on curl, I meant the voting page only.

Rathik 07-07-2007 12:14 PM

Re: Auto Voting
 
As I understand it, there are a significant number of visually impaired/blind players amongst the mud community. Would captchas be an issue for these players?

Lasher 07-07-2007 12:47 PM

Re: Auto Voting
 
Yes it would, at least the traditional graphical capture. But the type of captcha that poses a simple (but varying) question in text would not be.

Threshold 07-07-2007 02:13 PM

Re: Auto Voting
 
Why would you add something (like captcha) that would reduce traffic and have virtually no effect on the actual vote results?

Lasher 07-07-2007 02:22 PM

Re: Auto Voting
 
I'm not convinced a simple captcha (not the annoying graphical kind) would reduce traffic that much. It might reduce the traffic from people who are spending about a millisecond on the site in a background window - but that isn't the traffic that is viewing your banners or clicking your 'out' link.

However, you're probably right, I'm not convinced it would achieve that much either. Consider the captcha mention a knee-jerk reaction to the phrase "auto vote" :)

scandum 07-07-2007 03:54 PM

Re: Auto Voting
 
Wouldn't an auto voting player occasionally check the main page to see the standings? I assume the chance of this happening to be higher than a player who doesn't vote at all.

If this is the case the amount of people involved in voting might drop when a captcha is added, and subsequently the amount of main page page views.

Aeran 07-07-2007 04:08 PM

Re: Auto Voting
 
I think the risk with not using captcha is that someone could setup a bot network to vote automatically for them. Cleverly setup it could be hard to detect such cheating.

Autovoting doesn't help the MUD community in any way and makes voting pointless. The reason to vote is to show you support a game you like and enjoy. If the game suddenly becomes bad you should stop voting for that game.

It is same with arguments about captchas lowering the traffic to the website. If players are too lazy to vote then those votes might not have been that important anyway, as the player clearly didn't take the minor extra effort to support the game.

In either case adding captcha isn't that much of effort, and could be done as a test run for a voting period or two to see how it turns out.

Lasher 07-07-2007 04:30 PM

Re: Auto Voting
 
I think we generally have two types of traffic to TMS, those coming to vote and those coming to look for a MUD. We get a lot of traffic from Google and the social networks. Not so much from Yahoo (even accounting for their lower share of the search market), but I've noticed Yahoo "Slurp" is all over the new forums so maybe that will improve over time.

I think most MUDs don't particularly encourage their players to click the "out" links as that doesn't help their ranking so those "out" clicks are coming from somewhere. I've also noticed over time that when a MUD appears on the front page that isn't usually there, it's "out" number will be very high compared to the rest of the MUDs, so a good number of people are paying attention.

Fern 07-08-2007 01:14 AM

Re: Auto Voting
 
If you do install captcha, please also provide a 'Speak This' option. Very often the captcha text is very difficult to read and text readers do not pick up on them, for the most part.

Threshold 07-08-2007 03:09 AM

Re: Auto Voting
 
Who cares how important the vote was to that person? In 5+ years there has been virtually no significant change in the way the vote totals have played out. The whole voting thing is just a nifty little way to get people to come to the site.

Eyeballs are eyeballs. And statistically, the more POSSIBILITIES that someone might see your game, your ad, etc. the better.

For people who advertise here (hence, paying for the site) and for people who list their game here, more traffic is always better than less traffic.

Winddancer 07-09-2007 03:38 AM

Re: Auto Voting
 
not sure, but does this "captcha" thing work when you use the "oldie but goldie" http client lynx? I normally mud from text clients and also vote from them, so using lynx is an absolute must for me.
If someone knows, I'd be really interested.

scandum 07-09-2007 01:01 PM

Re: Auto Voting
 
If I read Lasher's response correctly he's not seriously considering to add captcha support, and if he does it'll be text based so lynx users, as well as blind players, can still vote.

scandum 07-09-2007 01:05 PM

Re: Auto Voting
 
Having considered the responses it would probably be better to settle for 'easy voting' rather than 'auto voting'.

One thing I'm curious about, does it matter if a user goes through the mud's homepage TMS banner first, or is a bookmark directly to the voting page enough?

Lasher 07-09-2007 01:12 PM

Re: Auto Voting
 
As far as TMS is concerned - a direct link to the voting page is fine. I know that some MUDs prefer their players to use the homepage so that they can put a little announcement in the MUD that someone voted etc, but that's down to the individial MUD.

When we have the ranking database and the "mud info" database all in a single place I'd like to use some 301 redirects to simplify the voting url too. Something along the lines of "www.topmudsites.com/vote-<mudname>".

scandum 08-08-2007 05:38 AM

Re: Auto Voting
 
I finished and published the a few weeks ago. It shows a reminder when you haven't voted in the past 12 hours and provides an alias to cast a vote using Lynx. Confirming the vote requires pressing enter after executing the alias.

I'm not sure if there's been a significant increase of votes cast by Lynx, but if so it might be worth looking into making the post voting redirection page more lynx friendly.

Lasher 08-08-2007 04:03 PM

Re: Auto Voting
 
Appreciate any advice on the best way to do that while not making it trivial (even more trivial?) to bot it via a bank of proxies.


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