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SpiritSong 05-13-2011 09:26 AM

New & Shiny!
 
Hello everyone this is SpiritSong.

I've lurked around the Top Mud sites spaces though until yesterday I got my account. I've been MU* for nearly a decade. And I've decided after some thought to probably give myself a headache by attempting to start my own MU* (A Mush or a MUX).

A bit lost since I have all the ideas (mostly) but not the skills or space (yet) working on getting another slightly more stable server, but what I am really looking to do is build a wonderful game.

(For more info look up Into Sea & Sky in Mud Staff)

But more info on me:
23, Female.

Starting to wonder if we can somehow inject new blood into more MU*s.

SnowTroll 05-13-2011 10:39 AM

Re: New & Shiny!
 
Hi there! Kudos on having the drive to start a game, and good luck.

It's been my experience that nowadays, nearly all muds get new life in two ways. Word of mouth, and this listing (and maybe a few others like it). Very few people looking for a mud to try out go to Google and type MUD into the search engine. People either hear about muds in general or specific muds from friends, come to these forums and see the muds people are recommending, or go to the TMS list and pick one to try based on the rankings and descriptions.

If a mud gets advertised on the forums, the TMS forum regulars usually try it out, and if it's any good, unique in any way, or does some things well or poorly, they're good about feedback and good about recommending the mud to others if it meets what someone is looking for. Once a mud makes the first page of the TMS rankings (which really isn't that tough to do nowadays if they ask their players to vote), it'll also see some new life from people that skim the list looking for new muds to try out.

So the best ways to inject new life into muds is to tell all of your friends about them, post about them on internet sites you frequent, vote for quality muds so they rank high enough that people will try them, and recommend good muds to people looking for the types of things those muds offer. Getting players to try a mud isn't hard. Keeping players is more of a challenge. I've seen a lot of muds start yelling for players to try them out when they're nowhere near ready, some not having a clear picture of what exactly they want to offer to the mud community. A poorly done or incomplete mud can be even more frustrating to an experienced player than to a new one.

SpiritSong 05-13-2011 11:30 AM

Re: New & Shiny!
 
Yeah I am working to hoepfully build a quality, solid MU* along the lines of Crossroads MUSH, or so. The trick is to get a tea together to work on it. Any suggestions on getting together a team.

Newworlds 05-13-2011 11:02 PM

Re: New & Shiny!
 
Good on you SpiritSong.

Like always I'll throw out this advice on creating your game:



Good Luck!


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