Write an article for Imaginary Realities
Twelve years ago, there was a regularly published journal about MUDs called Imaginary Realities. Several times a year, it would publish an issue containing articles both from player, builder and programmer perspective.
You can browse it . I'm publishing a new issue and I'd like you to write something for it. If you're interested in writing something, please email me at my email address (richard.m.tew@gmail.com). It doesn't matter if you have a solid idea, I can help you come up with something. Or you can run your idea past me and see whether it suits, or how we can work together to make it suit. Some ideas: And so on.. the possibilities are endless. I just need you, or someone you know who might be interested to email me! |
Re: Write an article for Imaginary Realities
Hey Donky,
I was curious if you are writing the below articles and want new/different ones from those interested or you want those interested to select one or more of those articles and write about them? |
Re: Write an article for Imaginary Realities
He's just throwing out suggestions that that might spark the interest of someone reading his post. You could pick one of those if you fancy it, or you could write about something else entirely. Just send him an email if you've got an idea.
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Re: Write an article for Imaginary Realities
One month until the article submission deadline, of October 13th.
We've received 3 of 19 offered articles so far. |
Re: Write an article for Imaginary Realities
Just a note, 7 articles were received by October 13th the submission deadline. They are in the hands of the editors (whom I am not one of), and as mentioned previously the issue will be published November 13th. I am currently without internet access, so can only keep up with email at most until most likely 26th October.
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Re: Write an article for Imaginary Realities
The other editors and I have decided to delay the release for perhaps a week or two. The articles are looking great, and are all edited and proofread. As this is the first issue, we want to make sure it is done right.
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