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-   -   The mud client poll (http://www.topmudsites.com/forums/showthread.php?t=5174)

Fizban 11-17-2009 05:20 PM

Re: The mud client poll
 
CMUD, hands down. Mushclient is a quality client as far as its featureset is concerned but can not compare to cmud in terms of user interface.

gth 11-19-2009 06:08 PM

Re: The mud client poll
 
zMUD on Vista. Don't see a need to upgrade to CMud.

zMUD above all the others listed, because of the breadth of options possible, gauges, DDE to Excel, databases, etc. All honey for power users. :)

shadowfyr 11-20-2009 03:07 PM

Re: The mud client poll
 
There is an irony in that. The whole point of a non-shared variable space, or more specifically plugins, in the first place was to "prevent" interference between different sections of code, which might be using the same variables, for one reason or other. You can end up with a lot of problems when that happens. It does create some complications when passing data between different scripts, but there are methods to do it, and they are like most applications, in that they are "specific" to implementation, not just, "Through it all in the same basket and don't worry about what happens." We used to have code run in a single space, as one language, just in the master script, but, due to how it worked, it was a) hard to add to, b) could clobber existing variables, and c) if injected via a trigger or such, existed only temporarily in the code space, while executing, unless you created a function to call (it was these temporary injections that caused errors in data, since someone throwing together a scrap of code might use 'count' for something, only someone's script, added in earlier to the main file, also used it, and thus the injected code would screw up what ever the master script was trying to track.

In short, we concluded that this was actually a "disadvantage", and suggested strongly that it shouldn't happen. The only real drawback is that you then have to treat your scripts are "actual" separate code, and create a function to a) register compatible plugins with each other, b) process data passed between them, into the correct data space for the plugin that needs it. Hardly a huge problem, though perhaps initially complicated, since there is no "standard" code to do those things. The biggest issue has been load order, where if the plugin that needs to load last doesn't, it can lose track of what is loaded or not. But, the solution has been to simply have it ask on connect, or some other condition, where all plugins "must" have been loaded already. Though.. I think I might have an idea on that...

Baram 11-23-2009 03:18 AM

Re: The mud client poll
 
I mainly use kmuddy, but starting to play with Mudlet more. is a new, open source and cross platform, client that uses Lua for scripting. Pretty darn fast too.

Orrin 11-23-2009 09:30 AM

Re: The mud client poll
 
It's good to see a new client being worked on, particularly as its cross platform, however AFAIK it doesn't yet support MXP which is a deal breaker for me. There's often discussion about ways we can enhance the presentation of MUD output and, while it is far from perfect, MXP is a well established way to do that.

11-24-2009 07:08 PM

Re: The mud client poll
 
Strangely enough...I actually use telnet. Oh, and Wintin95. :p

Unlike a lot of the Mudders that I know, I do not require triggers, macros or any other type of convenience. I've been using telnet, or some type of java-connector, for about...ten to eleven years. *shrugs*

I reckon it's all upon what you need. I don't need all the fancy bells and whistles to have a good time.

valan 11-25-2009 06:12 AM

Re: The mud client poll
 
tintin++ because it's fast, powerful, and runs on linux.

Realedazed 11-25-2009 12:05 PM

Re: The mud client poll
 
Well I chose MUSH. My first few muds had their own clients (Darkness Falls on AOL and Gemstone/Dragonrealms)

Later I think I moved to Threshold who supported cMud - I think. Soon after a tried several other clients. I played a game where macros and scripts were needed for the boring stuff (the grind) in between the fun stuff (the RP), so I tried Zmud like everyone else had. I found it a little too much for me at the time. Plus, as a broke teen I didn't want to pay.

I moved to MUSHClient after a long time and I've never looked back. Back in the day, I never paid for it, but now that I actually have income coming in, I'd like to donate. It's a great client and infact, it is one of the reasons I started to like programming. After trying to figure out how to make scripts for Lusternia in Lua, I became curious and started learning more.

Also, I like that you can be in several different worlds at once without opening several clients. Its a godsend when playing two slow moving MUSHes.

Also, I've read the MUSHClient is pretty fast. When dealing with combat in the IRE games, it seems that the speed of the client pays a big difference. I wouldn't know from personal experience as my scripts were just for bashing and (trying to) keep my characters alive if I should happen into to combat by accident.

Anyway, MUSHclient is the best!

Markov_AU 12-18-2009 08:51 AM

Re: The mud client poll
 
I voted RoA... but I also use Midpssh on the blackberry

Nas_0_Nas 12-31-2009 07:23 AM

Re: The mud client poll
 
I'm old school, so I'm using Gmud. Never ran into much trouble with it, so never needed to look for a replacement.

Tristan1992 05-17-2010 09:41 PM

Re: The mud client poll
 
TELNET

Because it was what I started with. I am of the pre-client generation. <g>

I have tried some clients of course. Zmud, POWWOW (still use for MUME since it has specials for that mud) or POWTTY (under Windoze). But all in all for nostalgia's sake (main reason I mud still) I prefer telnet. It's also clean and simple and lets me concentrate on the mud not the interface to the mud. The only thing I've ever missed while telnetting is the ability of a client to up arrow and repeat/edit a command. That's all. That's really the only good thing a client has to offer.

Hmmm actually I use MS-KERMIT a MS-DOS terminal program with its origins in 1989. It's mainly for kermit file transfers but it also functions as a telnet program. I have edited its keys to let me use the keypad as a shortcut to move. I am not sure that is possible with telnet. I guess it depends on what telnet. VAX telnet? UNIX telnet? Windoze telnet? I guess MS-KERMIT is DOS telnet with a few extras. Hmmm quite a few come to think of it. Session Logging, Keyboard redefinition, Scrollback. Okay I guess I should have voted OTHER! <rolls eyes> It's hardly plain telnet I just realized. I DID use plain telnet for many years.

dasy2k1 05-20-2010 02:13 PM

Re: The mud client poll
 
I use kmuddy because i love the output windows and guages (have the chat channel fired off to another output window, took a bit of trigger tinkering and still get a few false positives but its getting there!)
i also parse the HP SP EP output to show a graphical guage of my health etc....

i have also used kildclient which is great too
and tf when im in a terminal
but i havent quite worked out how to get macros working in tf

Violette 05-20-2010 04:03 PM

Re: The mud client poll
 
This poll seriously sucks.

(I've since fallen hard for Mudlet)

Fifi 05-22-2010 10:06 PM

Re: The mud client poll
 
Z/Cmud is the only one with all the features I need. Most notably spellcheck (with the little red underline -it's all that hides my idiocy from the world- and a split screen.

Tristan1992 06-01-2010 08:51 PM

Re: The mud client poll
 
Beware if wards that ore spilled correctly bit stall wring.

;-) ;-) ;-)

shadowfyr 06-02-2010 05:21 PM

Re: The mud client poll
 
Well... Mushclient has had spellcheck for a while now. Its also, recently, added scriptable windows, which includes graphics, as well as text, and finally, a plugin that uses these to run a mapper. Still some work going on with that, but it works, unlike the simple system that was in it before.

Fifi 06-05-2010 12:06 PM

Re: The mud client poll
 
Does that translate to a split screen so easy a child can do it?

shadowfyr 06-05-2010 01:24 PM

Re: The mud client poll
 
Well... Probably not. But the nice thing about it is the source is available, so someone that knew how to do that could. lol Mind, the first one to do so would have a harder time managing it. ;)

Vesper 06-07-2010 07:03 PM

Re: The mud client poll
 
I was a longtime user of GMud. It was the first client introduced to me and did everything I needed, honestly. Whenever I bring someone new to the world of MUDding, I tell 'em to download GMud.

Now that I'm advanced in age (finally "heroed," heh), I wanted a client that could do more, something I could toy around with outside of the norm. I settled on MushClient.

I've dabbled with z/cMud...I honestly don't understand why anyone would use either one of those clients when you have to pay for them...and MushClient, at least to me, does more for free.

So I'm a fan.

Violette 06-14-2010 03:09 PM

Re: The mud client poll
 
Could someone make a better, more updated poll?


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