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-   -   Double Experience on March 8th at Carrion Fields (http://www.topmudsites.com/forums/showthread.php?t=5416)

Zulghinlour 03-07-2009 07:49 PM

Double Experience on March 8th at Carrion Fields
 
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[FONT='Arial','sans-serif']Want to try a new challenging mud? Been away from CF for awhile and need a reason to get back in? Need something to fill up that free time after the homework is done? Had a race/class combination you've wanted to try but never got around to? Want to try out some of the new shapeshifter forms? The Immortals have just the thing for you! Sunday March 8th will be a double experience day. Every single creature you kill will generate double the normal experience, pushing you through the levels twice as fast. [/font]

[FONT='Arial','sans-serif']For those of you who have never played Carrion Fields, below is a description of what we have to offer:

Carrion Fields continues to be one of the muds which people try to imitate, rather than an imitator. We also are constantly adding to the mud. Varied races (each with different inherent abilities, weakness, strengths): Human, Elf, Half-Elf, Dark-Elf, Half-Drow, Surface Gnome, Deep Gnome, Dwarf, Duergar, Felar, Arial, Lich, Fire Giant, Storm Giant, Cloud Giant, and Orc. Varied classes (each with a great majority of unique skills/spells): Necromancer, Transmuter, Shapeshifter, Invoker, Conjurer, Warrior, Thief, Shaman, Healer, Druid, Paladin, Anti-Paladin, Assassin, Ranger, Bard, and Orcish Berserker. Warriors specialize in weapon types and can learn Legacies, 36 potent individualized skills. Shapeshifters can learn some of ~100 forms to change their bodies into. Necromancers can undergo transformation into Liches at high levels. Conjurers negotiate with mobs that are bound to their caller, but act on their own. Invokers have varying affinity for our 7 elements. A large world: 240+ areas (~23000 rooms), with the vast majority being original to CF. 16 huge exploration areas to present complex challenges to seasoned veterans. Object limits that fluctuate according to the player base. Extensive help files (1000+) both in the game, during character creation, and on our web page if you want to read them safely. Player Killing for levels 11+ and based on experience points gained. Age is finite (you can die of old age). Guilds are raidable. Characters have two hands (sounds simple, but most MUDs neglect this). Special Programs for objects, mobiles, and built in quests for newbies and veterans. A system of religion where Deities tattoo their followers and empower priests. Ten Cabals to join for protection and power; another cabal for storytelling. A newbie channel for "how to play" Q&A. Discussion Forums on our website with fast answers. We have been open to the public for over ten years and have a good player base.

Crystal 03-07-2009 08:16 PM

Re: Double Experience on March 8th at Carrion Fields
 
I just had to comment that I love your avatar.

Zulghinlour 03-09-2009 01:25 AM

Re: Double Experience on March 8th at Carrion Fields
 
Thanks Crystal! One of the players actually made that for me since I have a Trogdor fascination :)


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