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-   -   Lazy players (http://www.topmudsites.com/forums/showthread.php?t=1011)

Santrilla 10-11-2002 03:28 PM


Seraphina 10-11-2002 07:18 PM

This is hilarious. Lazy? Work? We are talking games no? Now the powerplayers aren't satisfied unless everyone else is too?

Santrilla 10-16-2002 02:52 PM

Yeah, it's a game, but it's supposed to be a challenging game. All I'm saying is that a lot of whiny newbies simply can't handle a little challenge and would prefer things to be easy for them. Of course, there's nothing more offputting than an over-complicated MUD, but then having a really easy MUD is just dull. It's like playing Snakes and Ladders with no snakes.

Seraphina 10-16-2002 04:40 PM

Okay, my mistake, I thought it was supposed to be a roleplaying game.

Just being a smarty-pants to make a point. What the game is "supposed" to be matters very little. Different people enjoy rp games for different reasons. I personally go through stages emphasising different aspects of the game at different times. I can go months without making any effort to advance my character, then go months doing nothing but advancing my character. The only aspect I make any effort to keep consistant is my character's personality.

Challenging is different things to different people and some people aren't at all interested in being "challenged". They just want to relax and have fun. I don't see why that should be a problem for anyone else.

Molly 10-16-2002 05:11 PM

Calm down, Seraphina, the entire thread is supposed to be a joke. This is the Mud Humour section, no?

Seraphina 10-16-2002 05:59 PM

Umm, Molly, you didn't get the joke? <tickle> That's okay you are not alone. I didn't see anything particularly humorous about a number of posts in this thread. If you reread the thread I think you will note a number of serious criticisms and a number of serious replies.

I really do find it hilariously funny that on a board about roleplaying games so much stress is placed on powergaming. You don't see any irony there?

KaVir 10-16-2002 06:23 PM

Seraphina, this isn't a board about roleplaying games - it's a board about muds.

However as someone who also plays roleplaying games, I'd like to point out that within such games "challenge" certainly is a very important factor.  I don't think my players would enjoy the game half as much if they didn't have to think, and didn't have any chance of dying.

I would say that the same applies to most muds as well.

Seraphina 10-16-2002 06:37 PM



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