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blackmojo 05-28-2012 03:16 PM

hunting
 
is the hunt skill a common thing in muds ?


You pick up the trail.
The trail to your prey leads east. It is poor



Ghostcat 05-28-2012 03:35 PM

Re: hunting
 
Pretty common, yep.

KaVir 05-29-2012 05:05 AM

Re: hunting
 
Pretty common, and also very quick and easy to implement, although some muds use "track" to provide information while "hunt" automatically chases the target. I created my own solution for GodWars back in 1995, inspired by an even older public snippet, and I've seen a number of other versions floating around over the years. from 1993 that was recently cleaned up, if you're looking for something to get you started.

blackmojo 05-29-2012 01:26 PM

Re: hunting
 
ya legend mud does not have the auto function ,but i've made triggers for that so its not so bad and legend has a locate spell that tells you a room name . if you can't cast spells you can buy a wand at a shop that has like 5 or 6 uses

Achon 06-05-2012 02:35 PM

Re: hunting
 
So, does the game have to record the track targets entire path (through room exits)?

Or, store their [the targets] last exit in the room structure somewhere, with perhaps a set limit on how many individual tracks can be stored in each room?

What are the common methods to implement this?

:confused:

Nevermind, I see the . Wouldn't a tree be better than a hash table here?


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