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-   -   SMAUG: Linux -> Windows (http://www.topmudsites.com/forums/showthread.php?t=286)

Zhamel 05-30-2002 08:08 PM

Does anyone know if there is a documentation anywhere on how to port linux SMAUG to windows, or anything that might help in this process?

Faye 05-30-2002 08:45 PM

Go to
They have a download there of SMAUG that runs off of a .bat file in Windows.

Zhamel 05-30-2002 08:55 PM

I'm aware of the already ported versions.  I'm needing to port it because it's been heavily modified and I want to test out some code. Not wanting to do it to the exsisting mud and possibly mess something up.

I appreciate the help anyways.

And to clarify, I would be compiling it with Cygwin.

Teelf 05-31-2002 12:43 AM

If you are using cygwin then you are NOT porting to Windows. That is a seperate issue.

I think your best bet is just to try and compile it and fix the errors.

Zhamel 05-31-2002 12:55 AM

I'm not using Cygwin at the moment. The mud runs on a Red Hat system currently. I want to bring it to windows and use Cygwin to compile it, just like the windows version at ftp.game.org or other websites.

kaylus1 05-31-2002 01:14 PM

What exactly is the problem you are having porting it to Windows, what errors do you get. What does or doesn't happen. What does the screen output show.

Be a tiny bit more specific in your inquiry it helps alot. Smaug should compile to cygwin just fine, usually no problem with it except for '-lcrypt' needs to be added in the makefile.

Copy it over and try compiling it in the newest cygwin, then post what happened!

Zhamel 05-31-2002 03:05 PM


Thoric 05-31-2002 03:12 PM

If you have MSVC++ get the port of SMAUG 1.4 from

Teelf 05-31-2002 05:06 PM

Zhamel @ May 31 2002,12:05 pm
The codebase you have now compiles under unix/linux.  Cygwin is a unix-like enviroment.  When you try to compile the code under Cygwin, it will tell you what you need to "do" (i.e. fix the errors).  Hopefully the errors should be few since they are both similar.

Zhamel 06-03-2002 06:51 PM

Thanks, just what I needed to know.  Did not think it would be so easy to make the change.  Got it to compile and run just fine.


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