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-   -   Article that might interest mud coders. (http://www.topmudsites.com/forums/showthread.php?t=481)

Saeven 11-07-2002 12:10 PM

I don't know why they removed this post last time.

Here goes.

Those interested, I can't cut and paste the article I wrote here, so here's a link.


Terloch 11-07-2002 01:42 PM

Cool idea, and you are dead on right, the race setup in merc/diku/rom is a nasty mess...

KaVir 11-07-2002 07:46 PM

I removed your post from the Advanced Mud Concepts forum because it was nothing more than an advert for your MUD's website. The Advanced Mud Concepts forum is for discussions, not adverts. If you had posted a link to the article itself (as you've done this time) I'd have left it.

Saeven 11-08-2002 01:00 PM

That wasn't my intention. Look at the time I spent writing the article, you'd think my intentions were a bit more honorable. I don't need cheap plugs.

Anyways,
cheers.

Alastair 11-08-2002 02:19 PM

Intentions never count. It's perception which matters.

The same is true for areas.

Torren 11-12-2002 10:24 AM

I don't know about others Rom's but 2.4b removed all race_lookup calls from the update.c file and referenced the race_table directly from the mobs/players race field. I know on our mud race lookup is only used at boot up, loading a player, olc, and the who command. However this code would work really well with the skill_look command I know most of my combat skills have gsn's but very few of my spells do.


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