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Valg 07-09-2004 11:37 PM

I will forego explaining all of the basics.  Suffice to say that <span style='color:red'>Carrion Fields</span> has all of the things you would expect from a MUD that has prospered for over ten years.

Some highlights that should be important to players thinking about trying another MUD:

- <span style='color:red'>We're dynamic and hungry</span>.  Check out   for some recent developments.  Just this month, we also completed a full upgrade of our hardware, and the game runs faster and cleaner than ever.  In the last month, we've added two full areas (Keep of the Fhaulagash and Gol'Galath), and just like all of our areas, they are written specifically for Carrion Fields.  No ugly stock areas here!  On top of that, we've opened new shops, added automated quests, and otherwise spiffed up a bunch of our existing areas.  Check out our new Commerce system as well- build a reputation as a successful merchant!

- <span style='color:red'>We’re a roleplaying MUD</span>.  The only OOC channel in the game is used for answering questions for new players at the lowest of levels.  After that, everything is designed to be immersive and In Character- no distracting chatter about politics or celebrities.  We host a full pantheon of detailed religions, a number of cabals (including one based on building our history and providing events for top-notch roleplay), and have a varied and unique series of rewards.  A staff of 30+ Immortals maintains the environment and keeps everyone roleplaying with frequent quests and interactions.  And you can make your mark- our in-game libraries are filled with page after page of player-authored contributions and historic tributes.

- <span style='color:red'>We’re a PK MUD</span>.  Not only do we feature a huge array of abilities, but each class plays in a unique manner.  That Maran high-elven sword/dagger specialist who employs Incarnadine Wave and Flow of Shadows is going to be so different from that Scion fire giant mace/axe specialist who uses Crashing of Waves and Trapping Beneath Thunder, that you will probably forget they are both members of the warrior guild.  And yet, we religiously adjust and re-adjust things so that the game balance stays tightly focused, and every dog can and does have their day.  New players always ask what is the "best" character to play.  Old players know there is no answer.

- <span style='color:red'>We have a veteran playerbase</span>.  Being up since 1994 means that many of those 80+ people you see in the evenings are lightning-quick killers who can change gears and lecture you on the finer points of the history of law enforcement in Galadon.  Our 24,000+ rooms won't feel so big when you're trying to hide from them, or when one swoops to your rescue.

- <span style='color:red'>We have an equally veteran staff</span>.  Professional treatment.  Swift and just enforcement of our rules.  Fast attention to bugs (see ).  Constant development.  Top-notch original areas.  Piles of easily indexed helpfiles.  Detailed, epic quests rooted deep in our world's history.

- <span style='color:red'>We are 100% free</span>.  No 30-day trials.  No varying levels of service- we value every rule-abiding player.  No gear for dollars.  No hidden fees.  We won't bribe or force you to vote for us on various websites.  Everyone plays on a level field- if that guy just beat you down, or got picked to be Captain of the BattleRagers over you, it's because he's better, and not because he had an extra $50 to spend or because he's an "Iridium" member.

- <span style='color:red'>We're tough</span>.  Not tough as in "It takes 500 hours of mashing the same two kinds of goblins to build a character who is any good at anything."  Tough as in our areas and rules encourage fierce competition.  Many items exist in finite numbers, and if you want that shiny sword over there, you might just have to rip it out of another player's cold, dead hands.  Tough as in the mind-hurting twists and puzzles of Kteng's Laboratory or Nyathl Ikalith, the Silent Tower, some of which have been in for years without any player fully unlocking the innermost secrets.  Tough as in you won't be fighting NPCs who are just skill-less tackling dummies outside of the first few newbie areas.  Tough as in we show cheaters the door.  Tough as in you'll look up from your screen, realize you've been with us for a year, and still be baffled at all the facets of the game you haven't experienced or mastered yet.  Tough as in two seconds to think is often one more than you had.

- <span style='color:red'>We welcome new players</span>.  We have a specific newbie channel for helping you learn the ropes, and a custom Academy area with dozens of small quests to help teach you the game.  1400+ help files and a staff that knows exactly which one to point you to when you're having trouble.  A website with tons of frequently updated information and a forum specifically for helping new players get over the initial hurdles.  You'll still die a lot (see "We're tough.", above), and we won't spoon-feed you, but you'll learn a little more each time until you're the one they're running from.  If it was easy, it'd be boring, you know.

Questions?  Check out our website at today.  Browse around, ask a few questions on the New Player forum, or just log in to carrionfields.com 9999 and jump in with both feet.

Amaranthe 07-14-2004 01:09 AM

Please give us a try! Carrion Fields is the perfect MUD for players who enjoy a well-rounded game. Are you a competitive player-killer who enjoys the thrill of the hunt while maintaining an intriguing persona? Perhaps you're a passionate, in-depth roleplayer who finds that the constant threat of aggression heightens the tension of your play. Maybe you are a little of both and also enjoy venturing into a massive amount of content to solve puzzles, find treasures, and explore places literally no other adventurer has been before.

All of this and more awaits you at the Carrion Fields. We are for players want it all!

T7DV 07-15-2004 12:31 AM

*smile*

Now that is an ad!

I dig.

Valg 07-18-2004 02:02 AM

Danke. I'd noticed that a lot of the ads here emphasize things that players really don't care about. For example, I don't care if a MUD has 20 or 100 classes- I care if they offer a diverse play experience.

Arvam 08-06-2004 03:10 PM

We're always looking for new players as well, and try our best to welcome them. My compadre Valg is not kidding when he says this is a tough game though. Of course, that toughness makes it a very rewarding experience as well. When you figure out that tough quest, or when you kill that fire giant thats been your nemesis since level 15 for the first time, there's a real sense of satisfaction and accomplishment. Give us a try if you're looking for a MUD you can really sink your teeth into.

Valaria 08-07-2004 03:21 AM


Valg 08-09-2004 01:33 AM

Thanks, Valaria.

We've gotten a good response to this ad! Lots of new players have tried us out, and it looks like we're retaining a good number of them. Hope things work out for you on CF!

Qaledus 08-21-2004 02:32 PM

I wanted to say <span style='color:red'>Thank You!</span> to all the new players who have checked out <span style='color:red'>Carrion Fields</span> recently.  

For those of you still thinking it over, please check out  the we're working on.

We hope to see YOU in the Fields!

Qaledus, Staff Member of Carrion Fields

kyleiorio 08-23-2004 08:05 AM

I just wanted to add:  I've been playing Carrionfields
for going on 9 years now.  It's a super MUD, with a
level playing field.  Rich Roleplay combined with Deadly
Player Killing!  Tons of fun.  Drop by and check it out.




kwi


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