Pre-Alpha Untitled StarWars Project(Staff, Players, Critiques)
Greetings.
So, I've started with an SWRFuss 1.3 and made some hefty changes. I thought I would share a little of what I've done so far to drum up some Staff and Players as well as any critiques. I've created a newbie area with a series of quests and items and some boss battles. They should give a general indicator for how the game's combat system will play: it's pacing, it's questing, it's leveling style, skill creation, etc. It will be Role-Play enforced mud, and the Role-Play systems while designed are not completed yet. I do feel, that I have enough code in place for builders to start building and for me to start moving through Alpha and Beta phases. After making that newbie area I realized, I am not a builder, I am a coder and there is a list of staff positions that I am seeking below. As a Builder or Head Builder, I should warn you that I do have a vision of what I want content to look like and it will be held to very high standards. That being said, I am not extremely strict with area design or creativity, just what features may be included a certain areas as well as which planets will be which level ranges. I will also be collaborating heavily on item stats. Without further delay... Staff Positions ----------------- - Head Builder: Must have great knowledge of Star Wars and be well versed in the Smaug OLC and ready to adapt to the various upgrades I've made - Other Builders x3: Must have some knowledge of Star Wars Muds and have at least worked with the Smaug OLC Current Features -------------------- -players can make their own skills based on parameters received from disciplines they know. -cool down system for skills -oldschool "AC" converted to evasion -added global AC stat -fight system completely revamped with even more changes to come -uncapped stats -added stat agility(AGI) -threat system -new mp commands/if checks/triggers -revamped grouping system -new editor for buffers -dynamic quest system -dynamic loot/item generation system -several changes to item stats -mob AI system -global thought scripting system Things to Come ------------------ -new OLC for building that will be combined with the old -further rewrite of combat system featuring opponent targeting and changing how fights are managed -instancing for endgame -totally revamped respawning system for dynamic respawns -state saving(persistence) -crafting system -notepad system -auction house system -clan system -roleplay system -combo system Please keep Thoughts, Comments, Critiques, Suggestions, Ideas, Pondering, and Wonderings to the Thread so I have a place to go and reference them later. If you like what you play and want to participate in this project, I will take applications through PMs and Emails(primaldogwalking@wiltj.com). The positions listed above are the ones I am seeking but general applications are welcome as well. If you feel you bring a particular skill set other than building to the table, feel free to apply and tell me what that is. The address is swpk.net::6500 |
Re: Pre-Alpha Untitled StarWars Project(Staff, Players, Critiques)
Sorry to drop in here with such an off the wall question - was actually just scrolling over the forums idly and figured I'd pop in - but can you explain this a little? It sounds like a pretty unique feature and I was wondering you would mind giving some highlights on how it works. I've never seen a MUD where you can make your own skills.
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