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Psykore 05-05-2002 11:19 AM

Southlands Mud is a role-play intensive world where you immerse yourself in the character of your choosing. Role-play in this game world is not only accepted but strictly enforced. The Southlands Staff is highly interactive with the player base, both In Character and Out of Character, in an effort to assist the mud in its development. The events in the mud unfold not unlike a storybook, authored by YOU, the player. In this story you will become your character, having adventures untold and living your days in a fantastic, highly descriptive and expansive game world.

Although the mud is completely functional, it is still being developed each and every day, with more additions planned for the future. Through the combined effort of the community of players and the staff, the mud itself will always be a work in progress, as we strive to create something bold and unique in flavor. Such additions include vast area building, code changes, new races, mobs, objects and plots. The Southlands Staff is quite willing to tailor specific objects to player needs, as valuable role-playing tools or resources from the character’s background. The work that you put into your character is more valuable to us than the little time that it takes to craft an object to assist in your role-playing experience, so this is done quickly and with ease.

Players start out by choosing a class, representing the inborn talents. From there, the sky's the limit. Players can learn anything, including hunting, bow shooting, horseback riding, carriage piloting, fishing, swimming, mining for different metals, taking those metals and forging them into useful weapons, an extensive crafting system that allows you to create everything from a simple threading needle to an elaborate tribal headdress, farming, lock smithing, climbing, swimming, guarding, and bartering. The list goes on and on, ending with a very unique magick system. However, just like in real life, if you spread yourself too far and too thin you shouldn't expect to become a professional. This skill system allows the player to truly tailor their characters the way they want.

So what are you waiting for? Logon and give it a go. You wont be disappointed



elwar.com port 4444

Tindalos 05-07-2002 03:29 PM

As a staff member of Southlands I can only agree to what Psykore's written above, and I can say a few things about which kind of characters we need at the moment. This list is not definitive, of course, and other kind of concepts is likely to be accepted. If you have special requests or ideas, please mail the mud. Anyway, here is the list.

Jai Chen (Imperial Mage Guild)
Daga'Suut (A wonderful hunter tribe in the forest)
Nobles of House MendiKu (Drugselling and drugproducing nobles)
Nobles of House Kondei (Militant and proud, they defend the empire)
Nobles of House Sole (Intellectuals and Historians by tradition)
Organized criminals (contact the staff for details)

We also have the option to play a vile goblin, enemy of the elves, but this option is not open to everyone. To be able to play a goblin one must prove him/herself to be an excellent roleplayer.


I hope some of you people out there would be interested in this. The Southlands is a great environment for roleplaying and characterdeveloping. It's worth to take a deep look at.

Thank you for your time.

Tindalos

Psykore 05-10-2002 11:43 PM

*bump*


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