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This is a discussion on "roleplay features" in the Top Mud Sites Roleplaying and Storytelling forum : Originally Posted by In that case "vampire" can't be a race, because the character still needs to retain aspects of its former race (unless you say that only humans can become vampires, or create a separate vampire version of each existing race, or add some sort of dynamic on-the-fly race generation system). Why not make a separate vampire parent for each race or build dynamic race generation? It's just lines of code and wouldn't cost much at all in terms of resources. Originally Posted by They are only "regular" skills if ... |
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#31 | ||
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Member
Join Date: Mar 2006
Posts: 70
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To me, the ability to fly is an ability pixies are born with. The inherent ability to swing a sword isn't limited to any race. Some races have different traits which make them better at using certain weapons and attacks, but they aren't limited to those. It's no different than real life. People are born with natural aptitudes for doing some things better than others. Some of that comes from heritage, some of it's the luck of the draw. But just because I'm born a clutz doesn't mean I can't play basketball. It just means I can practice a lot and never be very good. I could design a game based on classes, but I really don't want to. I'd rather base stuff on racial traits than the races themselves and go with an open skill system. Doesn't mean I hate classed systems. I don't. I've played a lot of games with classes and had a ball. I just want something different and a little more flexible. I haven't bought a RM book since the late 80's. Maybe I need to. |
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#32 | |||||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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From a human perspective it's easy to think of running and wielding weapons as being "regular" skills that anyone can learn - but if you were a lindworm with wings but no arms or legs, you wouldn't be able to do either. However you'd probably consider it fairly normal to learn skills related to flying, tail-usage, etc. Equally, if you were a Thri-kreen you would probably consider four-weapon fighting styles to be pretty standard, but it doesn't make sense for a human to be able to learn such a skill (unless they are somehow able to grow an extra pair of arms). Quote:
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#33 | |
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Member
Join Date: Mar 2006
Posts: 70
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#34 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 611
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I don't mind classes so much, as long as they include enough diversity that the player isn't stuck "being" that "profession."
For example... A necromancer who can make jewelry on the side, could be secretly practicing magic spells, and passing herself off as a jeweler. Being hired as a "professional" jeweler, even though it isn't her primary "thing." Maybe even becoming known throughout the world as a highly skilled talented jeweler. And in the meantime she's secretly plotting the demise of Lord Captain So And So who picked on her when they were kids. Or another example: A ranger, who gets himself hired as a Temple Priest's personal aide, and uses his stealth skills from the ranger skillset to eavesdrop on conversations with the Temple's opposing factor, and visit enemy territory to bring back news of their dastardly plots against his employer. No "hunting" involved in that, no mob-killing - no "rangering" as far as the primary ranger skillsets go - no need to ever own a bow, let alone use one. And - no need to "advance" or "level up" or script-hunt for hours and hours on end. He could even have a hobby of whittling arrows, if fletchery is part of the ranger skillset (makes sense that it would be), and providing them to the Temple's archers. Those are the kinds of classes I like to see. Classes in which it isn't necessary to feel "stuck" in a hard-coded role, just because you happened to pick a certain skillset. Where the classes support the roleplay, rather than the roleplay happening in spite of the class. |
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#35 |
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Member
Join Date: Mar 2006
Posts: 70
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I don't mind classes at all if they don't restrict my skill set. The old GS III setup was pretty good. As KaVir has pointed out, races can be classes if you give them enough features.
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