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This is a discussion on "Linkdead characters" in the Top Mud Sites Roleplaying and Storytelling forum : I've been looking over potential places to play and looking at some of the banners on this website. I went to one game and liked the overall look of the webpage, but then I checked out the discussion board there. I do think discussion boards are neat additions, by the way, it really gives a potential player a chance to get a feel for the players on the game. That aside I was a bit concerned when I saw the staff allows people to abuse link dead characters. Not only allows, but clearly say they have no sympathy for ... |
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#1 |
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New Member
Join Date: Jun 2003
Posts: 3
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I've been looking over potential places to play and looking at some of the banners on this website. I went to one game and liked the overall look of the webpage, but then I checked out the discussion board there. I do think discussion boards are neat additions, by the way, it really gives a potential player a chance to get a feel for the players on the game.
That aside I was a bit concerned when I saw the staff allows people to abuse link dead characters. Not only allows, but clearly say they have no sympathy for you if your computer crashes and you get robbed blind because you could not predict that you were getting ready to be link dead and rush to someplace that is quittable in. Is this the new standard on so-called RPI games? I've only been around off and on for about a year or so, but I remember when I started everywhere I went pretty much said linkdead characters should be ignored as they are not really there IG. How do I explain why I was standing around ignoring everything and anything around me for several IG days because my computer blew up or something. I guess what I am trying to find out is if I should bother checking out a game that appears so open to twinking with staff approval. Opinions? Am I overreacting here? Was I on the odd game out when I played places that said if you were caught abusing LD characters you would be punished? How do I RP such things happening to my character if it does? Help? |
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#2 |
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Posts: n/a
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The usual and logical reply would be: Look for another MUD or start your own then.
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#3 |
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Senior Member
Join Date: Oct 2002
Posts: 276
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It is possible that the staff considers people going link dead, instead of login out normally as abusing the mud. Imho a linkdead character is not like one that goes idle and may not be intentional, but if you had 1000 players and 50% abused the feature to keep their character 'live' in their favorite areas, this could cause some serious problems for some mud drivers. I would call having a linkdead character remain live in the same way as one that idles to be a design flaw myself and this smacks of the, "We didn't consider this, but don't plan to change it, so now it is your fault if things go wrong.", syndrome you get sometimes. It would bother me, not so much due to the statement that it must some how be my fault if I lose stuff, but due to the apparent lack of consideration towards players that, due to something going wrong, have no actual choice.
So yeah, I would find it questionable as well. As for if it is common in RPI... Hard to say. On one hand RPI tends to often try to be too realistic and thus 'could' impose this kind of thing because shifting the player someplace safe would not be 'real' enough. On the other hand, I don't play an RPI, precisely because I believe that RP should be encouraged in a way that builds communities, not forces them to exist by punishing those that can't or won't follow the RP rules 24-7. It is after all about having fun, not rehersing a for a part in some play where you should be fired for talking to someone about your new RL car during the performance. But that's just my view. |
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#4 |
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Moderator
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,114
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Jeez. How hard is it for a mud to just implement a timer and kick people off if no input has been received for X period of time. Can't send input if you're linkdead.
--matt |
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#5 | |
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New Member
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Just thought I would point out that the original message about the staff's opinion on link-dead players has been taken rather out of context.
For anyone who might care, here is the original post being referenced: Quote:
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#6 |
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Member
Join Date: Mar 2003
Posts: 70
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My experience on most muds is that you are protected in some way while link death and that after a time you will be logged off.
In fact we even have a 'maxidle' option on zeb which will make you LD if you idle for too long - so if you find you are losing your link without going LD you can still get some protection. |
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#7 | |||
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New Member
Join Date: Jun 2003
Posts: 3
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Quote:
Quote:
What was said eariler, I have chosen not to play there. I just can't agree with the attitudes I've seen staff take on their boards. I've no skill or wish to start my own game so I will just look for something else. Somewhere that I can play without having to worry about the hardware problems I sometimes have getting my character ruined. |
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#8 |
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New Member
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What would be nice is if LD characters were immediately transferred to a SAFE room, and upon reconnection, immediately transfered back to their original position. This would cut down on people just closing the window so you can continue to exp with a group, and also on people who get attacked after dropping a connection.
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#9 |
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Member
Join Date: Jun 2002
Posts: 142
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We got a rule like this, doesn't sound like the same MUD though. Anyway, my MUD does pk adrenaline. Basically you're safe if you lose link, unless you were recently fighting. It is a PKing mud so we can't have people dropping link to avoid a death. I suspect the MUD you tried had a system like this, and probably hadn't explained it very well.
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#10 |
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Member
Join Date: Apr 2002
Location: Chicago, Illinois
Posts: 152
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I have two takes on the whole linkdead situation. If your ISP drops and you have no control over the situation, obviously, it's not your fault, and I would look at any altercation differently.
If you are involved in a fight, or stealing, or whatnot, and being chased, and *gasp* amazingly and coincidentally you go linkdead with 8 people on your heels, and they attack you soon afterwards, I have very little, if any pity. If I caught someone doing something like stealing from a blatantly linkdead, it would not be pretty, but using going linkdead as a shield from having anything happen to you I have no patience for. On a similar tangent is the AFK command. People would repeatedly throw up their AFK flag while being chased, not move, and then cry like small children when they were beaten into a paste. This is why our AFK command now gives a warning to a player saying that under no circumstances are they safe due to having AFK up... Terl |
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#11 |
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New Member
Join Date: Mar 2003
Posts: 23
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The key to this is consistency.
For instance have 'steal' skill flagged as an aggressive skill so that combat rules automatically apply when it is attempted. Once that is in place you can fiddle with your linkdeath/combat rules till you find the right balance without continually having to change a load of code. Naturally this is all in place on Zeb - but then we have always allowed PK so getting this right is crucial. A time limit before linkdead-induced invulnerability seems to be the best compromise between deliberate and accidental linkdeath repurcussions. And of course with that, you can tweak it - if you find lots of people going linkdead on purpose, just increase the time limit. |
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#12 |
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Senior Member
Join Date: Oct 2002
Posts: 276
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Seems link-dead in most of these muds has no direct concequence, beyond letting you get attacked, which is imho 180 degrees the opposite of safe guarding those who suffer it by accident. The mud I play on is more H&S than RP, but it does have optional PK and bounties. Also, equipment doesn't save on the player. What this means is that:
If you go link dead and expect it to be the same as loging off, you are going to lose eq. If you go link dead in a battle, you better hope that someone else kills what you where fighting before you get back it will not only still be unhappy with you, but unlike you 'it' will have been ticking and getting stronger and you return in the same room you left. If you try to avoid people hunting you, then they know where you will reappear. If it is a bounty hunt, then it isn't going to go away just because you dropped the link. If you go link dead intentionally while being questioned about a crime.... You may as well go looking for another mud to play on, since if it is serious you will simply be nuked. If it isn't serious then odds are you will end up with a much bigger bounty and a recent rule change means that the bountied player pays a fine that the bounty hall uses to pay off the person that claims the bounty. Since the players account is allowed to go into negatives to pay that fine.... All in all, this makes more sense to me than the 'hmm.. he seems to be standing there staring blankly at nothing and not reacting to anything' effect you get with muds that 'realistically' leave the player in the room when their link falls. Merely idle players though don't have an excuse. |
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