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This is a discussion on "Looking for an RPI mud..." in the Top Mud Sites Roleplaying and Storytelling forum : See, there's that sense of superiority and condescension again. Paraphrased: "Everyone should play what they enjoy, but by the way, if you're not playing an RPI, then what you're playing isn't as good. It's what mature people ascend to. Everything else is JUST a roleplay mud." If you RPI blokes were an eight year old kid, no one would come to your birthday party, and no wonder why.... |
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#61 |
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Member
Join Date: Sep 2002
Posts: 113
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See, there's that sense of superiority and condescension again.
Paraphrased: "Everyone should play what they enjoy, but by the way, if you're not playing an RPI, then what you're playing isn't as good. It's what mature people ascend to. Everything else is JUST a roleplay mud." If you RPI blokes were an eight year old kid, no one would come to your birthday party, and no wonder why. |
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#62 |
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Senior Member
Join Date: Apr 2002
Location: New England
Posts: 611
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I think the entire discussion is silly, and the accusations being slung back and forth even sillier.
Within the scope of -this- website, there exists a definition of an "RPI." RPI can mean many - many different things, some of which have nothing to do with muds at all. But here, on TopMudSites, an RPI follows a distinct set of criteria which seperates it from other muds. The only games I know of that fit the criteria of an RPI *HERE AT TMS* are the games that the originator of this thread said he isn't interested in. So - either he isn't looking for an RPI as defined by this specific website's listings or I just don't know of any others that do fit it. Perhaps the originator of the thread might kindly tell us what, exactly, he is looking for and not to use a term that obviously brings out the worst in people on all sides of the issue. Are you looking for permanent death of characters? Are you looking for an "intense roleplaying experience" in general, or do you require that "intensity" to be driven by specific rules and code to support it? I've played Inferno, which can be very intense roleplay at times, but it doesn't fit the criteria of an RPI, according to the guidelines set here on this particular website. It has not only an OOC channel, it has an entire OOC area. Plotlines aren't kept strictly IC, people discuss them up in the OOC area and even on their unofficial bulletin board forum. There is no permanent death, there are levels and "training" that is experience-point-based rather than a more realistic "trial and error." It has a massive "verblist" (called socials in other games) which often are totally incongruent with the game's genre (you can "hop around like a bunny" or some such with one of them, for instance) I used to play Gemstone, which also used to have some pretty intense RP at times. It wasn't RP enforced though, it was merely RP allowed with a vague rule requiring people to remain "in character." So if it was "in character" for your character to say "I'mma big bad evul nasty elfie and I gotta treasure boxie so's I wanna git someone ta pop m'boxie" and jump around and giggle, then it's all good. Stupid as heck to me, but perfectly within the boundaries of the game's rules. I currently play one of the games that fits the criteria of an RPI here on this particular website but it's one of the ones the originator of this thread said he wasn't interested in. |
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#63 |
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Senior Member
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I never said that Disciple, If you are happy playing what you are playing keep playing. But in MY eyes I think -I- have ascended to a higher form of entertainment. If you think random killing of NPCs to gain experience and levels is fun so be it. I used to do it and have fun, but I was much younger. Now if you're going to quote me quote my whole post and don't do this paraphrasing bull ****, I never once posted that RPI players are "higher" or ascended beyond players who love to play different muds. You could have Goerge Martin playing a stock diku pk mud, who cares? The point is I see that I have ascended..****ing moron. I just had to post that, you can quote that too if you want.
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#64 | |
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Member
Join Date: Apr 2004
Posts: 106
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I'm sorry but there isn't much logic in that argument at all. |
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#65 |
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New Member
Join Date: May 2004
Posts: 18
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Well there is fear of dying as there are penalties for death. Also no one ever likes the blow to their ride when they die, So it's hardly like players in non permadeath muds are lining up to jump of cliffs for the fun of it. With the knowledge that you will not lose your character permanently comes the freedom to develop it fully, why would you give something 100% if you don't even know you are going to have it tomorrow?. I've spoken to many people who have said they held back from really putting everything into a character in a permadeath situation because of that very factor.
The few 'RPI' muds that I have tried were possibly terrible examles of the genre, but they sure did put me off. Mud number one I found myself as a newbie with no channels whatsoever to ask for help on. No way to even send a tell to anyone as you had to know the people first and have some kind of earring. I found my way yo a bar where green-eyed elf was talking to almond-eyed human about the baseball game they watched last night on TV. I mustered up an ic 'excuse me gentlemen but I am new in town and feeling a little lost' and was killed.. I can only assume it was for daring to interrupt their chatter?. RPI #2 had more players, but everyone just skipped around using 'introduce <target>' I felt silly using a coded method to get to know people. when I attempted to actually roleplay an introduction I was met with strannge reactions and someone said to me 'ooc u can just do introduce elf. that will tell u my name' I'm just getting kind of fed up with this eliteist snobbery that seems to be an underlying trend. RPI muds are the only way to provide a rich and intensive roleplaying experience???. I don't think the coding of a mud has anything at all to do with the rp experience. You can get stunningly realistic roleplay in a diku mud! It's the players that make the game. I think the term RPI to describe thaat kind of mud is misleading, it almost suggests that anything that does not fit the RPI 'reqs' perfectly is hack 'n'slash. And by the way some of you talk it sounds like you believe that too. I think that these days with many more muds coming out with original code bases that cross the boundries between the little pigeon holes we used to jam things into that perhaps the whole way we look at and label muds needs to be reassed. You can have intensive roleplay in a non RPI, and as I have experienced, you can have damned lousy roleply in an RPI |
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#66 |
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Member
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My mud is better than your mud! My Immz could eat the brainz of your imms. Nya nya nya!
You're all just jealous that we've been RPing with hot babes, all day. Besides, you know I'm training to be a cage fighter. I may start a petition to never use 'RPI' ever again. Instead, I will refer to Armageddon's genre as 'teh f00kyn Roxkor', or, a tfR mud, and nothing else. |
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#67 |
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New Member
Join Date: May 2004
Posts: 18
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Oooo yes, I love TFR excellent, so what will be the -official- definition of TFR
new post, Looking for an TFR mud I wonder if the thread would kick up the same amount of debate? Your mud can't be a TFR because it doesn't have shiny purple meaningless gems, and everyone knows shiny purple meaningless gems are 'teh f00kyn Roxkor' ! |
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#68 | |
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New Member
Join Date: Apr 2004
Posts: 27
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It's pretty ****ing awesome when RL years after one of your characters has died they are still remembered by many with fondness and great stories. Sometimes their deaths can leave a lasting impression on those who they interacted with. |
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#69 | |
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New Member
Join Date: Sep 2002
Posts: 11
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#70 |
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Member
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The official definition of tfR muds:
'A Mud that is teh f00kyn Roxkor. Requirements include: kicking ass, taking names, playing roles, and sexing up the occasional over-sized insect. Permadeath, no OOC channels, a sexy beast of a Sanvean as Imm, and the occasional long-winded, more or less pointless GDB post by one of many long-winded, mind-warped players. The occasional mass slaughter by your resident 'Imm o' Evil', the occasional gargantuan orgy led by promiscuous nobles, and the occasional bout of annihilation amongst the skinnies. These requirments, while important, are not absolutely necessary. In fact, they all take a back seat to the main requirement of the 'tfR'genre of muds: Teh mud must b teh f00kyn Roxkor four jour fookyn Soxkor - Armageddon is the only mud I know of that fits all of the above requirements. |
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#71 | ||
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Legend
Join Date: Apr 2002
Name: Richard
Location: München
Home MUD: God Wars II
Posts: 1,540
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You appear to look down on muds which involve going around killing things - but what need does a mud have for permadeath if there is no killing? Quote:
If you wish to 'ascend', you'll need to learn to be more open-minded. If you'd had this same attitude when you used to play GodWars then you'd have stagnated there instead of finding whichever mud it is you now play. * Just to clarify, by "MUSH RP-fanatic" I mean those MUSH players who are also fanatics about their style of mud - I don't mean that all MUSH players are fanatics, because, as should be apparent from this thread, every style of mud has its own group of zealots. |
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#72 | ||||
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Senior Member
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Not everyone has to like role-playing or RPI MUDs. But the problems those who don't like them constantly butting into conversations regarding them (if you don't like RPIs, move on to another discussion topic) or incorrectly call their MUD an RPI leading to misconceptions about the genre (to play off my above example, if you're a Rolls-Royce, call yourself a Rolls-Royce, not a Ferrari). These two things would help prevent the continued derailing of topics. To the original poster: It doesn't sound like you're interested in RPI MUDs but if you are try Harshlands, Shadows of Isildur, and Armageddon (there may be a few more in development as well, feel free to drop me a PM if you'd like me to point out any others when I note them). If permanent death, level-less, strict-in-character role-play at all times within a detailed and realistic world are not what you're looking for, avoid those three, since RPI MUDs are probably not up your alley. Take care, Jason |
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#73 | |
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Member
Join Date: Apr 2004
Posts: 106
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Quote:
All your arguments for the 'elitist snobbery' of RPIs comes from the fact that you seem to think everybody else is saying non-RPIs are lesser when in fact, most aren't. It is a self-implied statement. You say I think this is true, and assuming that it is true, I will prove that it is true. There is nothing "misleading" about the term RPI, it is a type of mud, and a type that you don't seem to understand very well, given your examples of the "RPI"(which really weren't) that you played. |
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#74 | |
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Member
Join Date: Apr 2003
Posts: 170
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Quote:
Oddly, my experience has been the complete opposite of yours. I've found (granted it was only one game, but I played it for two years) that the game with no death at all, had players who were far more conservative. Who played, I felt, far too safe. Finally, yes, you can find less stellar rp on rpi's (though as pointed out above, the examples sited are not the types of bad ro you're likely to find on an rpi) and great rp in other environments. And you're not required to like RPIs. It's ok if you don't. |
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