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This is a discussion on "motivational peak" in the Top Mud Sites Roleplaying and Storytelling forum : When do you feel the most motivated to do mu*-related stuff? (I'm being player-centric with this one. Please answer as a player, not as an immortal.)... |
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#1 |
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Member
Join Date: Apr 2002
Posts: 123
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When do you feel the most motivated to do mu*-related stuff? (I'm being player-centric with this one. Please answer as a player, not as an immortal.)
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#2 |
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Member
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2 things get me goin'...
1) Important RP. I mean, RPing with somebody about something that actually has consequences to it. Not just chit chat, but some real earth-shattering roleplay with characters that make other characters stand up and take notice. 2) Coffee. Nothing gets me goin' like caffeine. |
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#3 |
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Member
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Necessity, and lots of diet soda and nicotine. Usually if something needs to be done, I'll get it done, whether I want to or not.. something about performing under pressure, I guess.
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#4 |
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New Member
Join Date: May 2002
Posts: 20
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Right when I make the character, and create his description and background... that's wen I feel most motivated. The problem with this, however, is I tend to make about 5 or 6 characters, and only end up playing 2 of them.
Also, meaningful RP makes me feel motivated with my character... if one of my characters isn't apart of some kind of good roleplaying, I give up on him. It just isn't fun... |
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#5 |
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Member
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For me its always a long while into the character's creation. All my characters are blank slates relatively. They have a history a story a basic goal, but they never live until that point when I go...
"there we are..." ...this may come after an insult or attack, after witnessing something evil, after witnessing a chance to make money, or seize power. But it is a clear definitive moment when I just smile and realize what the character was born to do. ... |
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#6 |
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New Member
Join Date: Apr 2002
Home MUD: Avatar MUD
Posts: 11
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I'm the same as Chapel in that I allow events to mould/shape the way my character acts/interacts.
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#7 |
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Senior Member
Join Date: May 2002
Posts: 364
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I more let details shape who my character is. Events help too...but like Chapel and Riviat, my character's a blank slate until I figure out stuff like 'If <topic of your choice> came up in conversation, how would Rytorth respond?' After all...as much as events may help shape my characters...I more rely on the little details. The littler the better. If I can figure out how my character would act in her normal day-to-day life, then I can go on to figure out how she would act outside that normal life....and I can figure out /why/ she would do this, that and the other thing (never mind that I'm supposed to know why in the first place.)
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#8 |
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Member
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As I play my character, I let events mold and shape their personality.
But there are constants that always follow my character from the first day of creation. My favorite that I'm playing right now has deep insecurity issues because of her lack of magickal ability (the gift). I have a character that is motivated by political power. I have a character that smokes so much thuja that her mind is constantly a jumble. I have a character that flirts constantly to cover her sad life, hoping to aleviate (sp??) some of the pain. I don't really have a motivational peak. My interest is in character development and depth above all else... making them into a real person. If I find myself growing bored, I sit around thinking and emoting until I find a niche... a new internal discovery. Whether it be something as flamboyant as a psychosis, or a faint, ever-growing sense of insecurity. My characters seem to have a life of their own, which makes peaking near to impossible. |
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