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Old 01-26-2005, 08:49 PM   #41
 
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There's also another view that a race on a mud is essentially equivalent to a piece of equipment. It has capabilities, adders, subtractors, special skills, strengths, weaknesses, powers, etc. That's a view coming from a pure game players or game designers view and nothing wrong with that.

In that context, I think you might see a lot of originality and variation too. As in...

"On our mud orcs have metalworking skill, and can repair equipment in the field and they of course come in three colors - red, purple and pink depending on which of the warring sorcerory factions created them. Orcs are not born but built by powerful sorceror factions using arcane magic, yet are creatures of free will once created. Our elves have bard capabilities and can do increasingly powerful battle songs at various levels. They also have the intrinsic ability to predict the future. This allows them to view one or more opponents moves before selecting their own."

Etcetera...
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