Thread: Why so bitter?
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Old 01-25-2003, 05:36 PM   #83
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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Yes.

There are times when a mud developer has to choose between quality and quantity.  If your primary goal is to achieve quantity then in that case you're going to sacrifice the quality of the mud; it's simple logic.

However it is a fallacy to automatically assume that a mud with quality doesn't also have quantity (or vice versa).  In fact most commercial muds are fairly high in terms of quality, simply because it helps them achieve quantity.

And as an aside, I've never objected to commercial muds being listed here.
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