I think we are saying the same thing. My statement is contesting the previous idea that as a game's pbase grows they lower their prices since they are making more money. I don't claim I speak for all p2p muds either, yet I have never heard of a game lowering its prices as the game grows (I'm sure there are instances I am unaware of) but instead must charge more in order to A) cover the new overhead created B) continue to evolve and market the game.
With perhaps the exception of Skotos (at the time) none of these games could claim to be lacking players. The increases are all on account of the growing cost to support growing games.
ObGreed: Yes I am giving these companies the benefit of the doubt that the increases are not simply to raise profits.
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