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Old 10-27-2004, 06:09 PM   #8
Cyrrhus
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Join Date: Jun 2004
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See, the only reason I want to avoid full coordinate system is that I believe that room descriptions are a powerful tool in roleplaying games. I also think some sort of visual representation would help as well, but I can't think of a way for it to work cohesively. Like I get stuck on how these rooms would be built or like above how would they be represented if someone was flying over them in a spacecraft.
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