It depends entirely on the combat system. Perhaps every point of damage applies a tiny modifier to your ability to hit and/or inflict damage? Without the element of chance, this could well change a successful hit into a miss, depending on the weapons you're using and the way you're using them.
Precisely - just as with chess - because you've taken away the element of chance and turned it into something predictable.
I disagree - without any element of chance the games becomes boringly predictable. When I play chess with people I either always beat them or always lose to them (with very, very rare exceptions).
Can you imagine how dull it would be to play a combat system like that?
Do you know of any muds which don't use an element of chance in their combat system?
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