Thread: Requesting Mud?
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Old 09-01-2003, 11:49 AM   #4
Molly
Senior Member
 
Join Date: Apr 2002
Location: Sweden
Home MUD: 4 Dimensions
Posts: 574
Molly will become famous soon enoughMolly will become famous soon enough
You might like to try 4 Dimensions, since we fill most things on your list and a bit more.
1. We have hundreds of Quests, some of them so hard that over the years only a couple of players have done them. We've got over 16500 rooms to explore, and all our zones are 100% unique. We also have several hazard games that you could play.
Not that it is all that easy to max your char, of course...
2. As of now you can fish, farm, garden, mine, lumberjack and several crafting skills, like forging, tailoring, cooking, woodworking are under development.
3. Not sure what you mean by random equipment, but when you fish in our Mud, you occasionally fish up some debris from the bottom - and if you are lucky it might turn out to be one of the better pieces of equipment in the game. Not that the percentage chance for that is very big... but you can always sell the fish you get.
4. Well, you CAN build your own house, but that would be extremely expensive...
5. We have a totally custom Mud School, a 'Library' for new players, and a 'Travel Agency' for more versed players. Also a number of players have volunteered as 'HELPERS', meaning they spend much of their time answering questions, helping and guiding new players. That's apart from the usual Help system, which is pretty well developed.
6. We have 8 races and 8 classes - never really saw the need for more. You can multiclass too, when you remort, giving you the skills/spells of up to 4 Classes at the same time.
7. Our playerbase is pretty small, but stable, since we've never been catering for the masses. We rarely peak over 25 players at the same time, but on the other hand there are usually some on line around the clock. And our players tend to be very loyal, some of them have stayed with us since we opened 6 years ago.

One last thing: We are on the verge of introducing a major Code update. This will hopefully vastly enhance the game, and among other things add a lot of new and unique spells, skills and subskills, including some crafting skills. But it will also mean a pretty big upheaval of the present game engine, especially when it comes to combat style, and in particular for the spell-casting classes. So perhaps it would after all be a better idea to leave the testing until the new code is in, whuch shouldn't be more than a week or two from now.
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