When designing races for a new MUD, what are some thoughts and opinions on having too many races? I’m considering 21 races but it was pointed out that this may overwhelm new players during character creation. I’ve seen some MUDs with many more races and some MUDs with just a few races. I’m wondering what experience others may have had, good and bad, with extended race selection versus limited race selection.
Also, I notice a lot of MUDs have stereotypical D&D races like elf, dwarf, drow, gnome, hobbit, giant, etc. Do you think players expect/prefer/look for these standardized fantasy races or are more excited with original new races (or a mix of the two)?
Thanks for your thoughts!
Estarra
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