The first MUD (which started in 1978) was hobbyist, although several years later (in 1984) it also became the first commercial MUD. This seems to be the trend which quite a few of the more successful free/hobbyist muds have (and are) following.
But as far as Welcor's post goes, I'd have to agree. Unless you're paying your staff full salaries, you're only going to be able to pick up those who can't get jobs in the real world. Look around in the free mud community and you'll find that almost all of the best mud coders are those who also make a living from software development - I'd much rather have someone like that who could put in 4 hours a week than someone without the skills to get a real paid job who was able to put in 40 hours a week.
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