What you are describing is a poor implementation. The appropriate action should be to fix the problem, not hide the symptom. And as has already been pointed out, hiding the numbers won't even hide the symptom, it'll just make it less obvious.
Once again, this is a case of a poor implementation; the problem is with having a "best weapon" - revealing that fact openly just makes the symptoms more obvious.
On the other hand, if you give the players all of the details and yet they all choose different stats and equipment, you'll know that you've done a good job of balancing the mud. And personally I would consider this the obvious choice for any mud still in the testing phase, as it makes life so much easier for playtesters. For a completed mud, it would really depend on the preferences of the implementor/s. There are arguments against revealing the inner workings (just as there are arguments for), but concealing poor implementations is not one that I would consider valid.
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