I second CoffeeMUD.
It's good for many reasons: It's stable, it runs on Windows, has a web-based room/area editor right in it, and has a lot of features I've never seen elsewhere. Like a complete mundane crafting system for one (don't see that too often), and the important systematic stuff like PK, death, etc is configurable through an .ini file. Its got a growing community full of helpful people.
The only cons I can think of is that not all MUD hosts allow it, mostly because of the fact it is java and uses a lot of memory. I've never personally noticed any problems really, but I host my own.
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