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Old 05-30-2003, 07:18 AM   #17
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
You're the only one who has stated that, as part of your straw man argument. The rest of us have been discussing creating mobs which simulate the gaming aspects of muds, which in many cases is the primary focus of the mud, and of which combat is only one such aspect.

A few years ago, I logged on to a mud using an unknown name, and played around for a while. After a while I ended up in a conversation with the immortals of that mud, and mentioned that I was planning to create a mud of my own one day. I told them about some of the features I was planning to add, and the head coder laughed - he told me that the features I wanted were impossible. I never did tell him that I had already created my mud - and that the features I described were already implemented.

Aim too high, and you can always lower your goals if it gets too hard. Aim too low, and you'll never pull yourself above the level of most other muds.

I have played many computer games "where players and mobs are hard to tell apart" (quote taken from the original poster). To the best of my knowledge, none of the developers of those games have gone on to become the UN Secretary General.
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