Re: How many muds have permadeath?
<Snip - Xerihae>
Actually the SOI codebase and Argila 2.0 codebase already do it quite well. The randomly generated content is simply stored in the code somewhere and you can alter the sdescs/mdescs to whatever you see fit. It works very well.
You summed up a lot of how players feel about permadeath right here. I did a video about this and how permadeath changes your outlook entirely upon how you roleplay at a mud.
Last edited by Xerihae : 04-28-2008 at 08:34 AM.
|