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Old 04-27-2008, 09:14 PM   #76
Delerak
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Name: Dan
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Re: How many muds have permadeath?

<Snip - Xerihae>

Actually the SOI codebase and Argila 2.0 codebase already do it quite well. The randomly generated content is simply stored in the code somewhere and you can alter the sdescs/mdescs to whatever you see fit. It works very well.

You summed up a lot of how players feel about permadeath right here. I did a video about this and how permadeath changes your outlook entirely upon how you roleplay at a mud.

Last edited by Xerihae : 04-28-2008 at 08:34 AM.
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