Yup, but consider the following:
If I'd keep track of the various triggers, and which are executed most, I'd likely end up with 99% of the triggered progs being time/interval based, and not referencing a player.
Beside, most commands used by mobs (says and echos) do not have a target. A couple of commands would be slightly faster (20% or something) but I'm not convinced it would be worth the trouble unless you have a smooth way to go about.
So not ending up with 2 seperate commands for everything, or additional if checks, which only slow things down if they're only valid in 5% of the cases, to see if a pointer is used or not.
|