Re: RP Intensive mud with no need for description
I'm against dynamic descriptions for the simple fact that they start to become routine after awhile. Imagine an author writing a book with 100 variants in descriptives and just letting the computer ad hoc them in. Yuck. I view MUDs as artistic creations, not computer generated landscapes. Though, I'll not argue that some games could benefit from this style and even makes creation many times simpler. I also won't argue that some games would be more prone to fully automated character creation including descriptions, but I'm not a fan of it.
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