Re: Veterans of Roleplay Intensive MUDs
By the way, if you want to try for a definition of RPI that isn't just going to get completely blown off as self-serving wank, you might want to just go with the one where it's a roleplaying-enforced game with crunchy mechanics -- i.e. a relatively heavily computer-modeled game world, as opposed to one like a typical MU* where there's lots of pretty descriptions but none of it means anything without a human to decide on and engineer consequences.
|