Re: Interview a MUD expert!
18 years, reading "developing" for "playing" as necessary.
The actual first one I ever logged onto, I believe was something called Apocalypse II, a horrid stock Diku. The first one that I didn't quit in disgust after a short visit was Holy Mission.
Lost Souls, my MUD. My favorite MUD that I never developed for was Cyberworld.
Technically, since stock Dikus dominate the field numerically, the most popular language is C. All LPMuds, by definition, use LPC, though, and since I run an LPMud that's what I use.
I don't play MUDs any more, I code them. Why I code MUDs rather than graphical games... I suppose it's largely because I want to spend my time on building a world model rather than on trying to figure out how to blit a bitmap onto a display surface twelve picoseconds faster.
As my account here indicates, I would be Chaos of Lost Souls.
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