I want to make a MUD
How many times has that been said over all these long years?
For me, it's always been a goal that has nagged at me since I was about 14 years old (I am now 24). It always took the backseat to school, and then work, and then other game projects. Now I find myself agonizing over ploughing headlong into doing an engine from scratch, or using something dated that doesn't really conform to what I hope to achieve. MUDs have come a long way -- tech has only become better, but as they say, "The times are a-changin'." Despite Lasher's post , I do still feel that MUDs are in decline; this, combined with the fact that "RPI games" are the new black, makes it seem like my goal may not be time well spent.
I suppose this is a thread made for the "would-be" administrators. If you have ever had plans to open a MUD, what is the major factor holding you back? More importantly, where would you take your MUD if you could in order to make it successful?
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