Re: LF MUD with 'broadened' powercurve
Sorry, I took a look, but I guess I've played way too much SR (with rather massive houserules) to bother with a platform that offers rather few options (priority-based chargen, just basic physad powers and equipment, 'weakened' starting resources, rather limited spell-list as well, ...) One of the great aspects of SR is the balance between complexity and playability (which could be shifted to completxity on a computer game - dice-rolls and calculations take far less time for example -, but I'm definitely not interested if it gets less complex
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