LOL... you obviously haven't seen the code I'm developing (well, you better not have.. 'cause I haven't released it yet). Introducing completely quest based areas. It's a bit ambitious.. but every monster (including liches and demi-liches) in the AD&D monster manual is going to be hard-coded in. Each with their own personality traits and AI. And with quest-based areas, the "boss" of the area (or the lich in this case) will react accordingly if his lair is being invaded. If some idiot of an adventurer decides to storm the place by himself, the Lich (being very smart) can successfully deploy whatever methods he has in preventing this lone adventurer from reaching the first floor. Of course.. this doesn't make very well for a hack 'n slash mud.. and that's the way I want it.. so experience is best gained from some other means than simply dispatching monsters.
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