Dynamic room-descriptions: directions
I'm starting to really like the idea of using dynamic room-descriptions heavily. That doesn't mean slap them in, willy-nilly. There will be places they won't work as well and places I won't want them at all, but for the places I will be using them in, especially the heavy areas, I'd like to make them work.
One major goal is that I want a highly literary world that has a fair degree of changing based on other factors; weather, time of day, classes, etc...
One thing that occurred to me was direction. If you think about the intersection in a city, and 4 different people, each entering that intersection from a different direction, how they see things could be very different.
I don't know if this is possible, given the way rooms are programmed, but is there a way to create a trigger for a specific room description, based on the direction from which a player entered that room?
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