Sickness
I have been working on some code to represent illnesses on my MUD. I have created a way for them to be spread and their effects, but I was wondering whether playing a game where there is a chance your character can get sick (possibly frequently) would get boring for people.
So I'd like to ask for opinions. I can either have illnesses that can happen whenever, or I can initiate an
illness as part of an event and leave everyday common illnesses assumed.
Which would be best?
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