Re: LFM: skill-based game with RP
You don't have the option to -not- roleplay - your character is a character at all times, you are never -not- your character while playing the game, that's how it's coded. You can chat in the chat channels OOC all you want, but in the game screen itself, you (the player) don't exist.
Skills and levels improve with use, and to some limited extent with potions you can win through finding loot around the game world through discovery (or purchasing them for game-coin in the game-mall).
No permadeath.
No training parties at all.
PvP is an option that you can toggle on once during each ascension. Once it's on, it stays on til your next ascension. I've never used this option, and many players don't use it. I don't know what PvE stands for.
Commerce - there's a whole OOC chat channel (all chat channels are OOC) devoted to trade, plus there's the in-game mall, and there's auto-sell for getting rid of junk you don't need and don't have much value to other people (like bat wings, for example).
Botting is allowed, and there are even special buff-bots in the game you can send game-coin to, to get magickal buffs to help you with your own "farming" or grinding sessions.
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