Re: Do MUDs need to be "brought into the 21st century"
This is not by any means a new issue, either- way back in 1998, when I started playing Ancient Anguish, my first mud, I used a java web applet to play. I'm not sure I would have made it through the process of downloading and figuring out a client to play initially.
The graphical interface issue is certainly interesting. I enjoyed Thornlands and Primordiax, but both of those games suffered from ease-of-use and approachability issues. Muds, though text based fully, are much more easily used. However, I'm a long-term mudder so this familiarity may be bred from that, and new users may find a graphic-text hybrid interface more user-friendly.
I have always found that no picture or 3D interface can replace my imagination, though, or the depth of autonomy muds give through emotes and commands.
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