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Old 08-17-2004, 06:52 AM   #76
Kastagaar
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Join Date: Apr 2002
Location: Hampshire, UK
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It seems to me that, while players on a whole (at least by this poll) prefer classless systems, class-based ones are easier to get to grips with, and thus end up the more popular games by retaining their newbie population.

Is it worth discussing the types of classing systems other games use to compromise between these two extremes?

Two games with interesting class systems that spring to mind for me are Star Wars Galaxies, and Heroes of Might and Magic IV.

In SWG, players choose a starting class, and a number of "skill points". Then, from their experiences, they may allocate these skill points towards either mastery of a class, or indeed use them to start a parallel progression in another class.

HoMM4 isn't a mud, but is a game that has the player control a number of classable characters. Each character starts off with a base class, and can advance in that each time they gain a level, or may advance in any of several other classes. Once a character specialises in two classes, his overall class changes, giving him a new set of bonuses. For example, a character specialising in both Chaos Magic and Tactics becomes a "Pyromancer", gaining a 50% reduction in personal damage from fire-based effects.

Any other interesting systems out there?
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