Thread: Crafting system
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Old 04-09-2005, 07:51 PM   #18
spindiggy
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Join Date: Apr 2005
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Hello All,
One last quick post..

Looking at the link that was given and then a link inside that alchemy site,  I basicly see the basics that would needed..

- Ingredients - As I mentioned, maybe farming
- Farming - Grow the ingredients (Prereq - certain land type ,seeds, liquids, water)
- Mining - Advanced code, helps with making medals
- Metals - More advanced Achmod blacksmith code?
- Brewing - Advanced brewing code, ingredients, others
- Scribing - Again, more advanced code
- Wells? - Pumping for water to grow things?
- Forage - Find some ingredients by chance
- Robust proficency system

The link I posted is basicly a list of skills required for alchemy. Purification, Ablation, ect. Items such as item_cloth, item_feather. Different types of ingredients needed, some things need to be purified and then heated, adding another ingredient that they grew would then produce a potion or whatever. With the prereq's and skills needed along with any proficencies as I had mentioned would make one robust system.

Sorry for blabbering,
Chris
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