I'm not sure I agree with this. I'll concede that they're doable and may work now and then - but I don't see how continually forcing no-win situations on your players would benefit them.
Players want to be satisfied, they want to feel like they're in control, or have at least some way out of the problems you're giving them. Otherwise, the players will feel like they have no real affect on the game, because no matter what they try, they'll never win. What you seem to be suggesting is that to keep players around, you should **** them off, and that just seems contradictory to me. It certainly isn't the way I would want to run a MUD.
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