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Old 12-11-2003, 08:42 PM   #8
Spazmatic
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Join Date: Mar 2003
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Even typical people have lives. For example, the mercantile center of the city may well be a hot spot for "get caught, get shackled" during weekdays, but on Sunday, it could be quiter than a graveyard. How would you model that without some sort of roles? It seems to me that roles, at least in a very vague sense, would help with realism.

And, the reason I suggested guards and soldiers is that, well... I've yet to see a mud garrison with the appropriate number of soldier mobs hanging around, and it'd be nice to model how many are where when, or so I imagine. That way you can't walk in and kill the one sleeping soldier in the barracks just because no one bothered to build the other five.

Then again, it adds bloat, complexity, and confusion to an otherwise simple system... Oh, the tradeoffs that make life so utterly confusing.
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