Re: What Happened to Player Owned Housing?
Cons:
These are two huge reasons for not having houses. Giving players houses is similar to having all the players on your game taking a portion of your areas and designing them themselves. What do you get? A hodge podge of crappy description with some good thrown in. Like a beautiful mural in a pig pen.
Consistency and quality are important in a believable immersive environment.
As for the guy who said he had clan halls filled with 1000's of items? *boggle* Reset your rooms mate. Junkyards are for old cars.
Pros:
Houses and similar player run areas (clans, ships, shops, etc) give a sense of ownership and involvement to a player and can be a lot of fun for creative players who like to own something more than just a character and gear.
I think when controlled properly, houses and other ownerships can be a huge advantage and a definate draw for players.
What we do on NW is moderate the construction and design of such ownerships within the game, keeping everything in character. How do we do this? It's a secret, you will have to play to find out! But, I definately think it is the only way to have ownership areas and maintain a semblance of quality.
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