Well, first you will have to decide what kind of MUD you want, as some engines are more suited for different thingsby default. For example, stock SMAUG comes with a built in battle system, but with only minor features suitable for roleplaying intensive MUDs, like complicated emotes/poses, titles, ranks, houses, nobility, etcetera. I'm fairly sure that each codebase has it's strong and weak points.
Hence why I think it would be impossible to give a clear definition of what engine is the best choice for a MUD. It's like telling people what kind of computer is the best they could use without asking them what they are going to use it for.
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