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Old 08-16-2003, 05:00 AM   #9
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
He posted three adverts on the same day (at 03:04, 04:33 and 23:22), and they are still in place. Tell me, what do you think would happen if every mud admin on TMS posted three adverts per day?

Ignoring a problem won't make it go away. I simply asked him to show a little consideration for the other posters. Hopefully other mud admin will also read this, and do the same.

Okay, if you insist.

[code] <20hp 100m 96mv> l
< -=*=- > Mud School Entrance < -=*=- >
[Exits; north up down]
This is the entrance to the Merc Mud School. Go north to go through mud
school. If you have been here before and want to go directly to the arena,
go south.

<20hp 100m 96mv> time
It is 1 o'clock pm, Day of the Moon, 28th the Month of the Heat.
EnvyMud started up Fri Aug 15 21;10;32 2003
The system time is Sat Aug 16 03;57;06 2003

<20hp 100m 100mv> slist
ALL Abilities available.

Lv Abilities

1; parry
4; dodge
5; kick
7; enhanced damage
8; rescue
9; shield block
12; stun
15; disarm
17; hack
19; dual
20; bash door
22; second attack
23; whirlwind
31; third attack
32; berserk
40; fast healing
45; battle cry
50; fourth attack
58; counter attack
71; smash

<20hp 100m 100mv> d

<> YOU ARE NOW ENTERING [ All } Envy Midgaard ] <>

[- + -] The Temple of Midgaard [- + -]
[Exits; north south up]
You are in the southern end of the temple hall in the Temple of Midgaard.
The temple has been constructed from giant marble blocks, eternal in
appearance, and most of the walls are covered by ancient wall paintings
picturing Gods, Giants and peasants.
Large steps lead down through the grand temple gate, descending the huge
mound upon which the temple is built and ends on the temple square below.
Equally large steps lead UP through a small door into the ENTRANCE to MUD
SCHOOL. (type 'up' to go to MUD SCHOOL.) A small plaque is on this wall.

(White Aura) Victor, the Enforcer of Midgaard is here.

<20hp 100m 100mv> help
MOVEMENT GROUP
north south east west up down follow group gtell split
exits recall
sleep wake rest stand

OBJECTS INFORMATION / COMMUNICATION
get put drop give sacrifice help credits areas commands socials
donate wear wield hold report score time weather where who
recite quaff zap brandish channels config description password title
lock unlock open close pick bash auction chat music question answer shout yell
inventory equipment look compare emote pose say tell grats clantalk
eat drink fill bug idea typo
list buy sell value note wizlist slist spells autoexit
autoloot autosac blank brief combine prompt

COMBAT OTHER
kill flee kick rescue disarm ! save quit pagelength
backstab cast wimpy practice train

For more help, type 'help <topic>' for any command, skill, or spell.
Also help on; DAMAGE DEATH EXPERIENCE NEWS STORY TICK

<20hp 100m 100mv> help story
One hundred and fifty years ago ...

Nomads from the Great Eastern desert brought spices and slaves to the Thalos
Market. Dwarven miners, rough and rude, sold precious stones and drank the
town dry of firebreathers. Stone golems, created by mages from the Tower of
High Sorcery, stood sentry duty in the watch towers.

It was dawn on the Day of Thunder. The Mayor of Midgaard (great-grand-father
of today's Mayor) arrived early to pay tribute at City Hall. He entered the
Grand Gate unchallenged. He found the streets and markets empty. Seeing a
nearby lamia, he asked her about the residents. Where were all the people?

The lamia didn't act like a lamia. Instead of answering him in the helpful but
stupid lamia manner, she stabbed the Mayor with a long, slim dagger. Other
lamias, hearing the tumult, arrived and attacked. The Mayor was killed.

Now Thalos is abandoned. Wild lamias roam the streets, killing intruders and
sacrificing their bodies at the Temple of Thalos. The golems no longer respond
to command and now watch eternally from their ruined towers.

Midgaard is next.

<20hp 100m 100mv> help news
New UltraEnvy (HomeCooked) features as of version 0.87;
I've worked like a slave this summer to do this... Enjoy! - Zen

Areas;
Zen's Arena
Maniac's Mythran Mud Casino

Features;
Damage classes.
Resistant, Immune, Susceptible flags.
Ranged Weapons - see also SHOOT.
HIT FUN's.
WIZNET.
Dice games.
ANSI color code.
ARENA code.
Better CLANS code.
Hunt/Track.
MobPrograms - see also MOBINFO.
Online Creation using ILAB OLC - see help OLC.
Several new spells, too numerous to list.
Several new skills, too numerous to list.
Sacrifice and Remove changed so commands such as "sacrifice all.corpse" are
possible.

Changes;
Smarter Mobs
Ridable Mobs
Command history - see also HISTORY
Aliases - see also ALIAS
Mana types. Gems to boost spell casting - see also MANA
Password and Retire commands now don't show your password


New Envy features as of version 2.2;

Commands;
"whois" gives information on characters.
Many socials added by Binky and Katrina.

Areas;
Binky's Circus
Solace

Features;
Psionicist class added, with 40-some spells (coded entirely by Thelonius).
Bash Door skill for Warriors, as well as spec_repairman to fix bashed doors.
Poison Weapon skill for Thieves.
Dispel Magic now works.

Purgatory added, so corpse retrieval parties are not necessary.

Changes;
50 mortal levels instead of 36.
Dragon breath spells, now available to mages for many levels, have increased
mana cost and waitstate.
Changed linked-list structure updates char_list, object_list, and extra
descriptions every tick in one function rather than instantaneously in many
different functions.
Reduced memory requirements because of list_update change.[/quote]
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