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Old 08-06-2009, 11:56 PM   #14
DonathinFrye
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Join Date: Dec 2005
Name: Donathin Frye
Location: Columbus, OH
Home MUD: Optional Realities
Home MUD: Atonement RPI
Home MUD: Project Redshift
Posts: 510
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Re: Advanced AI in MUDs

I think that, ultimately, the value of MOB AI for MUDs depends on the style of the MUD. For an RPI, well-scripted and dynamic AI can be a great thing - for a PK MUD, anything beyond combat behavior is a distraction - and for hack+slash, it is somewhat odd when your immersive MOB is doing more roleplay than the players are. Certainly, for any MUD, AI should be considered in design and utilized to its most effective purpose for that specific game.
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