Re: Adding New Features to Games
You mean like a PC game? Well... There are ones like Never Winter Nights I & II, which are meant to allow it, since its a simulation of AD&D. And there may be some others, but yeah, for the most part the idea of user modding is fairly recent, with most older games having been designed to play through once, then that was it. There are exceptions, like I think there was an early game from the era of Ultima I, II and III that "allowed" development of your own games, but it was pretty damn limited, and you couldn't substitute graphics too easy.
As for needed programming skills... Its kind of hard to do it without that, unless you limit what you can do by a rediculous amount. In general, if something is to be truely unique, you kind of have to be able to adjust its behavior, which may mean something like what ProjectEQ and the EverQuest I emulator does (databases and code), or something like GameMaker, where you start entirely from scratch.
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