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Old 04-21-2002, 08:34 PM   #4
Falconer
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Join Date: Apr 2002
Location: Paris
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One of the most irritating things for any RP administrator is a constant flux of players that are obsessed with playing to the stereotype: either noble, chivalrous heroes or dastardly, menacing villains. It's something both AD&D's alignment system and Hollywood have impacted upon the RP MU* community.

I once had a long conversation with Duke of Outremer about the importance of shades of grey when designing a world and theme for an RP MU*--the importance of no 'true good' or 'true evil' but rather ones of differing viewpoints.

That said, the same is true in creating a character. KaVir's list of questions for you seems very inclusive, but let me post a couple other additions:
An 'evil' character will only see himself as 'good'.
The actions of an 'evil' character will most likely be unlawful and perhaps even unethical, but will be done by the 'evil' character out of neccessity.

If you define a character by his past, his present and future objectives and his 'tool box' of actions to achieve these, you'll be golden. Avoid the pithole of 'roleplaying evil'.

And last but not least, take a breath. Let your character evolve as he will and let the interactions with other characters help to change and sculpt him. Never at any point should you feel pressured to set an ultimate pathos border.

Best,
Ed
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