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Old 04-11-2013, 07:59 PM   #30
Shaitan
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Join Date: Feb 2012
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Re: Do MUDs need to be "brought into the 21st century"

While I do think that moving muds into the browser is the answer, I don't think it's good enough to just slap a java / flash / websocket telnet client onto a web page as an alternative (and probably inferior to a dedicated telnet client) way to play an existing mud.

I think the legacy of telnet is holding muds back because no matter how many cool things you can do for your browser client users or in your custom client using out of band protocols you're still stuck supporting the lowest common denominator of your telnet users.

I don't think we'll really start to see what's possible with browser-based muds until we build new mud engines specifically for the web and move on from diku / circle / smaug / lp / etc.

The ability to have full control over crafting the user experience of our games is lost if we're trying to have one foot in 2013 and the other in 1996.
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